Creators Clash

Core Rulebook — Prototype v1.0

1. Objective

Creators Clash is a competitive card game where players compete to grow their channel by overcoming the Algorithm.

  • Players do not defeat each other directly.
  • The first player to win during their Reach Phase wins the game.
  • You can only win during your Reach Phase.

    If you have 12 or more Subscriptions at the start of your Reach Phase, you win immediately.

If you reach 12 Subscriptions at any other time, the game continues until your next Reach Phase.

2. Core Concepts

Subscriptions

  • Subscriptions (Subs) represent channel growth.

  • Subs are the only win condition.

  • Subs are gained by successfully attacking the Algorithm.

Views

  • Views represent reach and momentum.

  • Views are gained automatically each turn and through card effects.

  • Views are spent to play cards and activate abilities, as specified by card text.

3. Deck Construction

Deck Size

A deck must contain at least 30 cards and no more than 40 cards.

Color Restriction

Each card has a color identity.
A deck may include cards from no more than two colors. .

Colorless / White Cards

Colorless / White cards do not count as a color
Any number of Colorless / White cards may be included in any deck.

4. Card Types

Character
Main performers.
Have an ATK value.
Can attack rival cards and the Algorithm.
Enter play tapped.
Mascot
Event
One-time effect cards.
Played during the Edit Phase.
Resolve immediately, then are discarded.
Studio

Present your content in an attractive Circle layout item 4. You can highlight key information with click or hover effects and style it as per your preference.

Equipment

Present your content in an attractive Circle layout item 5. You can highlight key information with click or hover effects and style it as per your preference.

Sponsor
Persistent magic cards
representing external support.
Played during the Edit Phase.
Stay in play until destroyed by a card effect.
Zone
Global rule-changing cards.
Only one Zone may be active at a time (shared).
When a new Environment enters play, the previous one is discarded.
Played during the Edit Phase.

5. Setup

  • Each player shuffles their deck.

  • Each player draws 5 cards.

  • Set the Algorithm Level to 1.

  • Each player starts with:

    • 0 Subscriptions

    • 0 Views

  • Randomly determine the starting player.

6. The Algorithm

The Algorithm is a shared, virtual opponent.

  • There is one Algorithm.

  • It has a global Level that applies to all players.

  • The Algorithm cannot be destroyed.

Whenever any player gains Subscriptions:

  • The Algorithm Level increases immediately for both players.

1️⃣ Reach Phase
  • Gain 1 View.

  • Check the win condition:

    • If you have 12 or more Subscriptions, you win immediately.

2️⃣ Upload Phase
  • Draw 1 card.

If you cannot draw a card because your deck is empty, trigger Last Upload instead (see Section 11).

3️⃣ Edit Phase
  • Play cards (Characters, Mascots, Events, Studios, Equipment, Sponsors, Environments).

  • Use abilities.

  • Characters played this phase enter tapped.

4️⃣ Spotlight Phase

During this phase, you may declare attacks.

You may:

  • Attack rival Characters or Mascots, or

  • Attack the Algorithm (Characters only).

Attacking the Algorithm

  • Only Characters may attack the Algorithm.

  • You may combine ATK from multiple Characters.

  • If the combined ATK is equal to or greater than the Algorithm Level:

    • You gain Subscriptions (see Algorithm Phases below).

    • The Algorithm Level increases immediately.

Restrictions:

  • You may gain only 1 Subscription per Spotlight Phase.

  • Characters committed to attacking the Algorithm:

    • Cannot attack rival cards

    • Cannot block this turn

5️⃣ End Phase
  • Resolve end-of-turn effects.

  • Pass the turn to the opponent.